So here’s an early gameplay video of Cipher Break. Sorry about the potato quality. You can hopefully see what’s going on though!
The tunnel changes colour to the beat and when you mistype a letter, making the whole world feedback to you. You can also see the bezier tracer fire – it’s textured and animated, but I don’t know how much of that comes through in the video. One thing that needs a big improvement is the big star explosions, they’re a placeholder – and it needs to be toned down a lot!
One of the effects I wanted for Cipher Break was some sort of tracer effect to show when the player had successfully ‘hit’ an enemy by typing the right character. I could just draw a straight line from the player to the enemy, like a tracer round in the real world, but that wouldn’t be […]
Cipher Break is an on-the-rails word ’em up set inside your computer. Taking visual cues from the likes of Tron and Rez. You take on the role of a hacker infiltrating a high tech computer system and attempting to break through their defences and firewalls. You fly through a constantly changing, procedurally generated environment that […]
I’ve joined Sheffield promoter King Mojo Presents, prompting Matt (King Mojo himself) to change the name to The King Mojo Collective. I’ll be taking on the design and web side of the work in the coming months, helping out with designing posters and developing a brand new website that will provide a one stop place […]
When I started this project, I wanted to create a documentary focusing on my generation’s thoughts about itself, society and our hopes for the future along side commentary on what defines a generation, and what has defined mine. I first became interested in exploring this area after i started to wonder if my generation had […]
I saw Erik play a fantastic show at the Maze in Nottingham on the UK tour, after the show I asked if it’d be alright to make a music video for one of his tracks. He said OK, so this is what I came up with. I hope you (and Erik) like it. All apart […]