So here’s an early gameplay video of Cipher Break. Sorry about the potato quality. You can hopefully see what’s going on though!
The tunnel changes colour to the beat and when you mistype a letter, making the whole world feedback to you. You can also see the bezier tracer fire – it’s textured and animated, but I don’t know how much of that comes through in the video. One thing that needs a big improvement is the big star explosions, they’re a placeholder – and it needs to be toned down a lot!
One of the effects I wanted for Cipher Break was some sort of tracer effect to show when the player had successfully ‘hit’ an enemy by typing the right character. I could just draw a straight line from the player to the enemy, like a tracer round in the real world, but that wouldn’t be […]
Cipher Break is an on-the-rails word ’em up set inside your computer. Taking visual cues from the likes of Tron and Rez. You take on the role of a hacker infiltrating a high tech computer system and attempting to break through their defences and firewalls. You fly through a constantly changing, procedurally generated environment that […]