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		<title>3D Bezier Curves in Unity</title>
		<link>http://www.graphicfilth.com/2014/10/3d-bezier-curves-in-unity/</link>
		<comments>http://www.graphicfilth.com/2014/10/3d-bezier-curves-in-unity/#comments</comments>
		<pubDate>Mon, 06 Oct 2014 21:30:21 +0000</pubDate>
		<dc:creator><![CDATA[Martin]]></dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Beziers]]></category>
		<category><![CDATA[c#]]></category>

		<guid isPermaLink="false">http://graphicfilth.com/?p=133</guid>
		<description><![CDATA[<p>One of the effects I wanted for Cipher Break was some sort of tracer effect to show when the player had successfully &#8216;hit&#8217; an enemy by typing the right character. I could just draw a straight line from the player to the enemy, like a tracer round in the real world, but that wouldn&#8217;t be [&#8230;]</p>
<p>The post <a rel="nofollow" href="http://www.graphicfilth.com/2014/10/3d-bezier-curves-in-unity/">3D Bezier Curves in Unity</a> appeared first on <a rel="nofollow" href="http://www.graphicfilth.com">Graphic Filth</a>.</p>
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